Helping teachers implement the Digital Technologies
Curriculum in classrooms around the country
The Digital Technologies curriculum is part of the Australian Curriculum. Digital Technologies will be taught to every student from first year of school to year 8 (with electives for students in 9-10) across Australia!
Hiding details of an idea, problem or solution that are not relevant, to focus on a manageable number of aspects.
A system that processes data in binary, made up of hardware, controlled by software, and connected to form networks.
Systems explores the composition of systems and their use in all aspects of our lives.
Networks describes how we connect devices together and use them to transmit data.
Security is concerned with how we protect the data stored in and transmitted by systems.
How data is represented and structured symbolically for storage and communication, by people and in digital systems.
Representation explores how we model, construct and describe data.
Types of data are concerned with how and why we select different forms of representation for different purposes.
Compression examines the methods we use to alter our representations to reduce their size for optimised communication and storage.
Numerical, categorical, or structured values collected or calculated to create information, e.g. the Census.
Acquire data examines how we collect and access data from a variety of sources.
Manage data is concerned with the processes we use to facilitate how we use data.
The process of extracting meaning from data. Methods include modelling, statistical analysis, and visualisation.
Organise data explores the ways we order, sort and arrange data to assist us with interpretation in different contexts.
Visualise data describes the many ways we present data in its raw and summarised form for communication and further analysis.
Defining a problem precisely and clearly, identifying the requirements, and breaking it down into manageable pieces.
Problem definition is the process we follow and considerations we make to determine and describe the problems we intend to solve.
Constraints describe the restricting factors we face when solving problems, and how we factor these into our planned solutions.
The precise sequence of steps and decisions needed to solve a problem. They often involve iterative (repeated) processes.
Follow algorithms is the process of performing the steps required to solve a problem.
Design algorithms captures the solution design we undertake to develop an automated solution to a problem.
Algorithm constructs are the building blocks we use to define our algorithms in a form digital systems can execute.
The automation of an algorithm, typically by writing a computer program (coding) or using appropriate software.
A digital solution is a computer program implemented with a programming language (code).
Programming constructs are the fundamental principles of program control flow we use in programming languages.
Programming paradigms are the underlying philosophies and approaches that are used in the structure of computer programs.
Analysing and predicting how existing and created systems meet needs, affect people, and change society and the world.
Information systems describe the solutions developed by people that make use of data and systems.
Users are the people who benefit from or control information systems.
Evaluation considerations is concerned with how we factor the intended and unintended impacts of our solutions into our designs and implementation strategies.
How users experience and interface with digital systems, and how we use them to communicate and collaborate.
Create and communicate involves using digital systems to present and communicate ideas and information.
Collaborate and manage involves organising and controlling processes, people and resources in the development of solutions.
Human-computer interaction describes the considerations and design decisions we make when building interfaces to digital systems.
Challenges are online and unplugged classroom ready resources created by the ACA to teach Digital Technologies. Online challenges have problem marking and a teacher dashboard, available free for Australian students in years 3-8.
Teacher resources and other activities you can use in your classroom!