Helping teachers implement Digital Technologies
The Digital Technologies curriculum is part of the Australian Curriculum. Digital Technologies is taught to every student from their first year of school to year 8 (with electives for students in 9-10) across Australia!
Hiding details of an idea, problem or solution that are not relevant, to focus on a manageable number of aspects.
A system that processes data in binary, made up of hardware, controlled by software, and connected to form networks.
Systems explores the composition of systems and their use in all aspects of our lives.
Networks describes how we connect systems together and use them to transmit data.
Security is concerned with how we protect the data stored in and transmitted by systems.
How data is represented and structured symbolically for storage and communication, by people and in digital systems.
Representation explores how we model, construct and describe data.
Data types describe the internal representation of data in digital systems and the operations that can be performed on it.
Numerical, categorical, or structured values collected or calculated to create information, e.g. the Census.
Acquire data examines how we collect and access data from a variety of sources.
Manage data is concerned with the processes we use to facilitate how we use data.
The process of extracting meaning from data. Methods include modelling, statistical analysis, and visualisation.
Organise data explores the ways we order, sort and arrange data to assist us with interpretation in different contexts.
Visualise data describes the many ways we present data in its raw and summarised form for communication and further analysis.
Defining a problem precisely and clearly, identifying the requirements, and breaking it down into manageable pieces.
Problem definition is the process we follow and considerations we make to determine and describe the problems we intend to solve.
Constraints describe the restricting factors we face when solving problems, and how we factor these into our planned solutions.
Decomposition is the process of breaking a problem into more manageable pieces so it can be understood and solved.
The precise sequence of steps and decisions needed to solve a problem. They often involve iterative (repeated) processes.
Follow algorithms is the process of performing the steps required to solve a problem.
Design algorithms captures the solution design we undertake to develop an automated solution to a problem.
Algorithm constructs are the building blocks we use to define our algorithms in a form digital systems can execute.
The automation of an algorithm, typically by writing a computer program (coding) or using appropriate software.
Digital solutions are computer programs implemented with a programming language (code).
Programming constructs are the fundamental principles of program control flow we use in programming languages.
Programming paradigms are the underlying philosophies and approaches that are used in the structure of computer programs.
Analysing and predicting how existing and created systems meet needs, affect people, and change society and the world.
Information systems describe the solutions developed by people that make use of data and systems.
Users are the people who benefit from or control information systems.
Evaluation considerations is concerned with how we factor the intended and unintended impacts of our solutions into our designs and implementation strategies.
How users use digital systems to communicate and collaborate.
Creating information involves using digital systems to present ideas and information.
Communicate and collaborate involves using digital systems to share information and work with others.
Plan and manage involves organising and controlling processes, people and resources in the development of solutions.
How users experience and interface with digital systems.
User experience goes beyond user interfaces to encompass a user's perceptions and responses when interacting with a digital system.
Evaluate designs describes the considerations and design decisions we make when designing digital systems.
Challenges are online and unplugged classroom ready resources created by Grok Academy to teach Digital Technologies. Online challenges have problem marking and a teacher analytics dashboard.
Teacher resources and other activities you can use in your classroom!