Control a turtle and draw amazing pictures with code. In this challenge you'll learn the fundamentals of programming by using instructions to position a turtle on the screen, drawing lines, patterns and shapes in the same way computers draw images.
Computers use the input from users and the environment to give us feedback about the world around us. They display that feedback in lots of different ways. Everything - from games to web browsers and apps like Netflix - generates images on the screen, and it all starts with code!
Full instructions for signing up your students can be found on our blog.
|#||Module name||Lesson Plan*||Key Concepts / Threads|
|1||Introducing the turtle|
|2||Angles with the turtle|
|3||Looping with the turtle|
|4||Add a dash of colour|
|7||Extension: Putting it all together|
* For this course, the lesson plan is provided as a single document that outlines how to make use of the challenge, and provides supporting activities for teachers to consider alongside use of the challenge.